OF THE CHAIR
The development of the i-SIT chair has involved a wide range of users , both young and old and with and without reduced mobility throughout the entire project. Extensive use of questionnaires and field tests gave users the opportunity to indicate and demonstrate how they use their current seating.n.
A KNOWLEDGE-BASED DEVELOPMENT PROCESS
A six-stage interdisciplinary development process has rethought
seating and the result is a genuinely democratic chair: the i-SIT. User input has been key to the development of the i-SIT chair at every stage of the process:
PHASE 1: KNOWLEDGE CLARIFICATION
Here the requirements of seniors and people with reduced mobility with regard to ergonomics, comfort, immaterial needs etc. were mapped along with the current market situation, trends and market potential.
PHASE 2: USER DRIVEN INNOVATION TECHNIQUES
A selection of user-driven innovation techniques were mapped. Selected user inclusion methods were reviewed, and conscious and unconscious requirements were identified using an anthropological approach. Technologies and production echniques suitable to the development of furniture and intelligent furniture textiles were also assessed.
PHASE 3: USER REQUIREMENTS
Bexcom established user groups and performed surveys in which users’ concious and unconscious seating requirements were investigated and assessed
PHASE 4: IDEA DEVELOPMENT AND INNOVATION PHASE
DESIGN CONCERN has designed and developed the chair on
the basis of user requirements and expert knowledge. In addition,
a functioning frame was developed and user-tested.
PHASE 5: PROTOTYPE AND TESTING
Next, DESIGN CONCERN’s design team developed further
developed specifications and prototype sketches. Magnus
Olesen manufactured the prototype. Users and specialists
were involved throughout and the prototype was subject to
PHASE 6: PRODUCT MATURATION AND KNOWLEDGE DISSEMINATION
At several test sitting events the chair design was thoroughly
tested by young and old alike prior to product maturation. The chair has received significant media attention including articles, TV spots and net media.